Nicholas Fortugno
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Nicholas Fortugno (born May 13, 1975) is an American game designer and educator. Fortugno is CCO of Playmatics LLC, a
New York City New York, often called New York City or NYC, is the most populous city in the United States. With a 2020 population of 8,804,190 distributed over , New York City is also the most densely populated major city in the Un ...
-based game development studio focusing on casual games and co-founded with Margaret Wallace. Fortugno is perhaps best known for designing '' Diner Dash'', a top-selling casual game developed by
Gamelab Gamelab was an independent game studio in New York City, New York founded by game designer Eric Zimmerman and Peter Seung-Taek Lee in 2000. It is best known for creating Diner Dash, one of the most downloaded games of all time (over half a bill ...
, and the award-winning ''Ayiti: The Cost of Life''. In addition to his large body of digital work, Fortugno has been involved in the design of numerous non-digital projects, including board games, collectible card games, large-scale social games, and live-action role-playing games (LARP). Since 2002, Fortugno has taught the Game Design and Interactive Narrative program at Parsons School of Design, and has contributed to the development of the school's game design curriculum. Fortugno also hosts and writes for the game journal and review site ''Critical Smack!''.


Early life and education

Born in the Bronx, New York, Fortugno was raised primarily in
Yonkers, New York Yonkers () is a city in Westchester County, New York, United States. Developed along the Hudson River, it is the third most populous city in the state of New York, after New York City and Buffalo. The population of Yonkers was 211,569 as en ...
, where he attended Gorton High School. Fortugno earned
Bachelor of Arts Bachelor of arts (BA or AB; from the Latin ', ', or ') is a bachelor's degree awarded for an undergraduate program in the arts, or, in some cases, other disciplines. A Bachelor of Arts degree course is generally completed in three or four year ...
in English and Philosophy from the State University of New York at Purchase in 1997. Between 2000 and 2002, he attended the City University of New York as a doctoral student in English Literature, and then Hunter College as a Master's student, with a concentration on post-war American novels.http://www.linkedin.com/pub/1/B90/B65


Career


Gamelab

Fortugno worked at
Gamelab Gamelab was an independent game studio in New York City, New York founded by game designer Eric Zimmerman and Peter Seung-Taek Lee in 2000. It is best known for creating Diner Dash, one of the most downloaded games of all time (over half a bill ...
starting in 2000, ultimately becoming Director of Game Design before leaving in 2006. Fortugno acted as lead designer and co-designer for many digital Gamelab projects, including: *''Arcadia'' - Game Design, Process *''Arcadia Remix'' – Designer *''Ayiti: The Cost of Life'' - Lead Designer *'' Diner Dash'' - Lead Designer, Writer *''Downbeat'' - Game Design *''Drome Racing Challenge'' - Writer, Designer *''Fate: The Carnivale Game'' - Level Designer, Writer *''Inventor Saves the Day!'' - Lead Designer, Writer *''Junkbot'' - Game Design *''Junkbot Undercover'' - Game Design *'' LEGO Fever'' - Designer *''Miss Management'' - Game Design *''Motorbike Blast'' - Game Design *''Plantasia'' - Lead Designer *'' Spybotics'' - Writer *''Stack-It!'' - Lead Designer ''Diner Dash'' ''Diner Dash'' is an action
strategy game A strategy game or strategic game is a game (e.g. a board game) in which the players' uncoerced, and often autonomous, decision-making skills have a high significance in determining the outcome. Almost all strategy games require internal decisi ...
in which the player takes the role of Flo, a stockbroker who quits her job to run her own diner. One of the top-selling downloadable games of 2004, ''Diner Dash'' was later ported to mobile phone, given a retail release and made available via 100% advert-supported download. Versions have been created for the PSP,
Game Boy Advance The (GBA) is a 32-bit handheld game console developed, manufactured and marketed by Nintendo as the successor to the Game Boy Color. It was released in Japan on March 21, 2001, in North America on June 11, 2001, in the PAL region on June 22, ...
, and Nintendo DS platforms. GamingTalkHQ reported that a version for
Xbox Live Arcade Xbox Live Arcade (XBLA) is a digital video game download service available through the Xbox Games Store, Microsoft's digital distribution network for the Xbox 360. It focuses on smaller downloadable games from both major publishers and independent ...
for the
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generati ...
was imminent. To date, ''Diner Dash'' has been downloaded over a half a billion times across all of its platforms.


Rebel Monkey

Co-founded in 2007 by Fortugno and Margaret Wallace, Rebel Monkey is a
New York City New York, often called New York City or NYC, is the most populous city in the United States. With a 2020 population of 8,804,190 distributed over , New York City is also the most densely populated major city in the Un ...
-based casual game development studio. Rebel Monkey received $1 million in first-round funding from
Redpoint Ventures Redpoint Ventures is an American venture capital firm focused on investments in seed, early and growth-stage companies. History The firm was founded in 1999 and is headquartered in Menlo Park, California, with offices in San Francisco, Los Ange ...
in February 2008. In July 2008, Rebel Monkey released ''Habitat Rescue'', a downloadable strategy game designed by Fortugno in which the player directs a group of lions in restoring their polluted savanna habitat. ''Habitat Rescue'' is currently distributed by National Geographic and
RealArcade GameHouse is a casual game developer, publisher, digital video game distributor, and portal, based in Seattle, Washington, United States. It is a division of RealNetworks. GameHouse distributes casual games for PC and Mac computers, as well ...
. In early 2009, Rebel Monkey announced the launch of casual
massively multiplayer online game A massively multiplayer online game (MMOG or more commonly MMO) is an online video game with a large number of players, often hundreds or thousands, on the same server. MMOs usually feature a huge, persistent open world, although there are ...
''CampFu''. ''CampFu'' ''CampFu'' was an online
virtual world A virtual world (also called a virtual space) is a computer-simulated environment which may be populated by many users who can create a personal avatar, and simultaneously and independently explore the virtual world, participate in its activities ...
with a summer camp theme. Emphasizing collaborative team play and aimed at the teenaged demographic, ''CampFu'' officially launched on March 17, 2009 after a beta stage that began in February of the same year. ''CampFu'' was free to play, but users could access premium content by purchasing in-world currency called "FuCash" and/or a VIP membership subscription. Users could also earn Tickets, which could be exchanged for clothing items by playing ''CampFu'' games. Games that were playable in ''CampFu'' included: *''Veg-Out'' *''WordMob'' *''Fungeez'' *''Critter Smackdown'' ''CampFu'' was built on Rebel Monkey Inc.'s Monkey Wrench development platform.


Playmatics

In September 2009, Fortugno and Wallace started a new company focused on game design and development called Playmatics, LLC. In 2010, Playmatics created the Fortugno-designed interactive comi
"The Interrogation"
for the television series '' Breaking Bad''. The game went on to be recognized for
CableFAX Best of the Web
award. Other titles by Playmatics include
Disney The Walt Disney Company, commonly known as Disney (), is an American multinational mass media and entertainment conglomerate headquartered at the Walt Disney Studios complex in Burbank, California. Disney was originally founded on October ...
's '' The Kingdom Keepers'
"Race to Save the Magic."


Social and non-digital games

In 2003, Fortugno teamed with
Katie Salen Katie Salen Tekinbas is an American game designer, animator, and educator. She is a professor at the University of California, Irvine. Previously, she taught at DePaul University College of Computing and Digital Media, Parsons The New School for ...
and
Frank Lantz Frank Lantz (born December 17, 1963) is the Director of the New York University Game Center. For over 12 years, Lantz taught game design at NYU's Interactive Telecommunications Program. He has also taught at the School of Visual Arts and Parsons S ...
to design the Big Urban Game (BUG) for the
University of Minnesota The University of Minnesota, formally the University of Minnesota, Twin Cities, (UMN Twin Cities, the U of M, or Minnesota) is a public land-grant research university in the Twin Cities of Minneapolis and Saint Paul, Minnesota, United States. ...
's Design Celebration. The BUG consisted of a race between three teams, each of which attempted to move a 25-foot high inflatable game piece past a series of checkpoints set through the
Twin Cities Twin cities are a special case of two neighboring cities or urban centres that grow into a single conurbation – or narrowly separated urban areas – over time. There are no formal criteria, but twin cities are generally comparable in sta ...
. Fortugno, Salen, and Lantz later collaborated again to make Slow Games, a two-page spread of games for Metropolis Magazine's 25th Anniversary issue in April 2006. Later that year, Fortugno was one of five founders (including Greg Trefry, Catherine Herdlick, Mattia Romeo, and Seung-Taek "Peter" Lee) o
Come Out & Play
(CO&P), the world's first street game festival. The first CO&P ran in
New York City New York, often called New York City or NYC, is the most populous city in the United States. With a 2020 population of 8,804,190 distributed over , New York City is also the most densely populated major city in the Un ...
from September 22 to 24. With Trefry and Romeo, Fortugno designed the street game Insider; Fortugno also ran his original existential horror
LARP A live action role-playing game (LARP) is a form of role-playing game where the participants physically portray their characters.(Tychsen et al. 2006:255) "LARPs can be viewed as forming a distinct category of RPG because of two unique feature ...
entitled Ghost Engines in the Sky. The following year,
Amsterdam Amsterdam ( , , , lit. ''The Dam on the River Amstel'') is the capital and most populous city of the Netherlands, with The Hague being the seat of government. It has a population of 907,976 within the city proper, 1,558,755 in the urban ar ...
hosted the CO&P as part of the PICNIC Festival in 2007. CO&P returned to NYC June 6 to 8, 2008. In Come Out & Play 2010 in NYC, Nick Fortugno partnered with Samuel Strick to create ''Humanoid Asteroids''. Humanoid Asteroids has run in New York City, the following CO&P in
San Francisco San Francisco (; Spanish for " Saint Francis"), officially the City and County of San Francisco, is the commercial, financial, and cultural center of Northern California. The city proper is the fourth most populous in California and 17th ...
, and at
IndieCade IndieCade is an international juried festival of independent games. IndieCade is known as "the video game industry's Sundance."Fritz, Ben"IndieCade, the video game industry's Sundance" Los Angeles Times, October 1, 2009, accessed July 21, 2011. ...
in
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. ''Humanoid Asteroids'' has also been covered by the game news blog Kotaku. As part of
Gamelab Gamelab was an independent game studio in New York City, New York founded by game designer Eric Zimmerman and Peter Seung-Taek Lee in 2000. It is best known for creating Diner Dash, one of the most downloaded games of all time (over half a bill ...
, Fortugno has designed several non-digital games for the
Game Developers Conference The Game Developers Conference (GDC) is an annual conference for video game developers. The event includes an expo, networking events, and awards shows like the Game Developers Choice Awards and Independent Games Festival, and a variety of tuto ...
, including: ''Alphabet City'', ''Confquest'', ''Leviathan'', ''Pantheon'', and ''Supercollider''. He was also involved in the design process of the Mighty Beanz collectible card game and the X-Pod Face-Off board game.


Live-action role-playing games

While attending SUNY Purchase in the mid-1990s, Fortugno began his Seasons of Darkness
LARP A live action role-playing game (LARP) is a form of role-playing game where the participants physically portray their characters.(Tychsen et al. 2006:255) "LARPs can be viewed as forming a distinct category of RPG because of two unique feature ...
, which ran for several years and was reported on in '' Rules of Play'' by
Katie Salen Katie Salen Tekinbas is an American game designer, animator, and educator. She is a professor at the University of California, Irvine. Previously, she taught at DePaul University College of Computing and Digital Media, Parsons The New School for ...
and
Eric Zimmerman Eric Zimmerman (born 1969) is an American game designer and the co-founder and CEO of Gamelab, a computer game development company based in Manhattan. GameLab is known for the game ''Diner Dash''. Each year Zimmerman hosts the Game Design C ...
and Daniel Mackay's ''The Fantasy Role-Playing Game''. In addition to Seasons of Darkness and CO&P's Ghost Engines in the Sky, Fortugno has created a multitude of additional LARPs, including A Measure for Marriage, a live-action role-playing game modeled after a Shakespearean comedy designed to facilitate a friend's marriage proposal. Fortugno also created No Meaner Name Than Diplomacy, an upstairs/downstairs LARP performed at
Gen Con Gen Con is the largest tabletop game convention in North America by both attendance and number of events. It features traditional pen-and-paper, board, and card games, including role-playing games, miniatures wargames, live action role-playin ...
.


Writing

Fortugno has written a number of articles on game design and interactive narrative, including educational games, live-action roleplaying games, game usability, and interactive narrative in console games such as ''
Shadow of the Colossus ''Shadow of the Colossus'' is a 2005 action-adventure game developed by Japan Studio and Team Ico, and published by Sony Computer Entertainment for the PlayStation 2. It takes place in a fantasy setting and follows Wander, a young man who ...
''. Fortugno also hosts and writes for the games blog ''Critical Smack!'', in which Fortugno plays and live-blogs his critical reactions to the games he plays in approximately hour-long sessions.


External links


Playmatics, LLCCritical Smack!Rebel Monkey, Inc.CampFuRebel Monkey raises $1M InvestmentMore details on Rebel Monkey project as it hires CTOIMGDC: Nick Fortugno On The Rise Of The Casual MMO
*
New York Times ''The New York Times'' (''the Times'', ''NYT'', or the Gray Lady) is a daily newspaper based in New York City with a worldwide readership reported in 2020 to comprise a declining 840,000 paid print subscribers, and a growing 6 million paid ...
article featuring Fortugno
Video Games Are Their Major, So Don't Call Them Slackers
*A 2006
Gamasutra ''Game Developer'', known as ''Gamasutra'' until 2021, is a website founded in 1997 that focuses on aspects of video game development. It is owned and operated by Informa and acts as the online sister publication to the print magazine '' Gam ...
podcast featuring Fortugno
GDC Radio Presents - Gamasutra Podcast on Gamer Demographics, Part 2''Learning to Play to Learn''
by Fortugno and
Eric Zimmerman Eric Zimmerman (born 1969) is an American game designer and the co-founder and CEO of Gamelab, a computer game development company based in Manhattan. GameLab is known for the game ''Diner Dash''. Each year Zimmerman hosts the Game Design C ...

Fortugno's reflections on ''A Measure for Marriage''''Game Usability: Advancing the User Experience''
a collection of essay on game usability containin
"The Strange Case of the Casual Gamer"
an essay by Fortugno about designing casual games.
''Well-Played 1.0''
an academic work on games containin
"Losing Your Grip: Futility and Dramatic Necessity in Shadow of the Colossus"
Fortugno's essay on interactive narrative in that game.


References

{{DEFAULTSORT:Fortugno, Nicholas Video game designers Living people 1975 births